Teaching Flash as a course.
UI/UX work on a video app.
Apps, websites, ads.
Build of ads for various brands.
Creation of E-learning CD.
Coding, debugging, testing.
A/B testing, UI/UX development.
Quiz game development.
Integrative project: AdLib.
Code and concept.
Plugin development & WebPack.
Email and ad developer.
Interactive E-learning modules.
Coding up Figma Layouts in Nuxt.
Foundational knowledge first, frameworks second. TypeScript and JavaScript. Principles of reactivity, server-to-client communication, and the JavaScript event loop. I believe simple solutions, and an ability to see alternative paths, require more than framework know-how.
“You never know when you might need trigonometry.”—Wish I had listened to my math teacher. Lately I've been brushing up on radians, tan, and π, because even the mouse tracker on this site uses trigonometry. Never stop learning, or re-learning.
On YouTube, I was listening to a developer with plenty of qualifications. Despite being well read, when he needed to build an app—he froze at the keyboard. So he founded a school where students learn by doing. Not just theory. I try to get busy fast. Failure is an option.
I'm always exploring new libraries, APIs, frameworks and ideas. Consider me someone who enjoys digging around in the documentation of Supabase one day, and in RekaUI the other.
Whether Chart.js, D3.js, Three.js, or even Pixi.js (see the orchid), I believe data points hold endless opportunities for visualization. Just like glass solved many a UX quandary.
I believe carefully crafted micro-interactions can help people navigate content. Never settle for 20 call to action buttons.